WIC Sports & Rules
The following are WIC sports for the 2003-04 academic year.
Click on a sport above to read the rules for that sport
Basketball
- Teams must be ready to play within five minutes of the scheduled starting time. If a team cannot start at this time for any reason, the game will be forfeited to the non-offending team. The score will be recorded as 2-0.
- No team may start with less than four players. A team may play with three players, but the game starts with a team foul and non-offending team will receive a score of 4 points.
- Each game will consist of two twenty minute running-time halves. The last minute of each game will be stop time. One timeout, non-cumulative, will be allowed in each half, and for any subsequent overtime period. Each timeout will be for a duration not exceeding 60 (sixty) seconds.
- All ties will be broken by a three-minute overtime period(s).
- Any team which prior to game time has knowledge of other players arriving later may avoid a technical foul for late additions to the line-up by entering onto the score sheet the additional names and numbers of the late individuals.
- The referee has the final decision of any rule interpretation or extenuating circumstances which may occur during a game.
- NOTE: Technical Fouls
i. Any player who has been assessed with two technical fouls is automatically banned from further participation in that game. The offending person must vacate the playing area within one minute. Failure to do so will result in the assessment of an additional technical foul against the team. NOTE: Expulsion from the game can occur after the first technical – at referee's discretion. Fighting will result in immediate expulsion from the game.
ii. Any team which accumulates five technical in one game will automatically forfeit that game to the non-offending team. The score at the time of suspension of play will stand if the non-offending team is leading. If the non-offending team is behind at that point, the score will be recorded as 2-0 plus the result of the penalty shots for the technical foul.
- There will be a 45-second shot clock imposed on both teams during the final five minutes of the game.
- BONUS will be on the seventh foul (one-and-one). Double bonus (two shots) will be on the tenth foul as per Federation rules.
- Each team is responsible for supplying a scorer. It is recommended that one person from each team score together throughout the game.
- All in-bounding plays will originate from the sides of the court and will be administered by the referee, except after a basket is scored when the throw-in will be from the baseline.
- On free throws, players may enter the key upon release of the ball from the shooter’s hand(s).
- A 2-shot intentional foul, plus possession, will be called for fouling from behind on a breakaway layup regardless of if the player is in the act of shooting or not.
- Each team must wear numbered jerseys or pinnies. Failure to do so will result in a 2 shot technical foul, plus possession, being assessed against the offending team.
- A flagrant, personal or flagrant, technical foul will result in immediate ejection from the game.
- All other National Federation rules are applicable.
Broomball
- Each team must have at least five players to start a game within 10 minutes of the listed start time or default the game.
- Brooms and sweaters will be drawn by the manager of each team on his manager's card. Individual players must sign-out helmets and gloves. Balls will be drawn by the referee/convenor.
- The Ontario Broomball Association Rules will be used. The important rules appear below.
- A brief summary of the rules are as follows:
- team composition - same as hockey - 6 on ice at once (5 if half ice).
- as in hockey, goalies may t ball must hit ice and brooms must be in contact with ice when ball is dropped.
- offside exactbe pulled (ie. can join the play).
- face off same as hockey buly like hockey, except the centre red line is used.
- icing is the same as in hockey. A player may shoot the ball the length of the ice after he crosses the red line. If a goalie comes out of his crease icing is waved off.
- scoring goals - same rules as hockey
- penalties - 3 minutes straight time. Time starts at face off.
- fighting - automatic game misconduct and an automatic P&D Hearing.
- broomball shoes or clean athletic shoes may be worn. No cleats, spikes or shoes treated with solution allowed.
- a ball cannot be kicked to a team member. If a ball is kicked and the opposing team touches it no whistle is blown. If a ball is kicked to your own player, the ball is awarded to the opposing team at the point where the infraction occurred.
- if a ball is hit with a high broom, the ball is awarded to the opposing team at the point where the infraction occurred.
- both offsides and icing (if not intentional) are brought back to the blue line.
- ties stand in the regular season (at the discretion of the convenor).
- NOTE: Offside and icing infractions will only apply to games played on full ice.
- If , due to ejections, or penalties (including coincidental), a team is unable to place the correct number of players on the ice, they shall automatically forfeit the game to the opposing team.
- PLAYOFFS:
two fifteen minute periods with the last two minutes stop time.
if the score is tied after the time has expired, teams will play a 5 minute sudden death period. Teams will play 5 on 5, no goalies. After each minute the ref will indicate to the teams that one player must come off. These players will be selected during the break and will be listed in order (by #) on the back of the game sheet for the ref.
players are allowed to stand in the vicinity of their net but not in the crease. If a player blocks the ball in the crease during the overtime, a goal will be awarded.
should a team receive a second penalty before its first penalty expires, the penalized player will proceed to the penalty box and teams will continue to play 3-4. However, his penalty time will not start until the other penalty expires.
Ice Hockey
- a) All games will be scheduled in the Jock Harty Arena. Ice time for games will be provided by the Athletics and Recreation Department.
b) All teams entering the WIC hockey league will be required to pay a $100 default bond. This bond will act as a deterrent for defaults in hockey and thus reduce wasting ice time due to defaulted games. The bond will be returned in full if the team does not default any games during the course of the entire hockey schedule (including playoffs). Hockey teams committing one default will automatically be penalized $50.00 (approximate value for 1 hours ice rental). A second default will result in the loss of the entire bond, and removal from the league.
- Players may play for ONE TEAM ONLY. They may not play for a unit's A and B team, or a units REC and COMP teams. Goaltenders playing for other teams is covered in the Goaltender policy. Women may play in the BEWS league, but must sign a declaration of intent form BEFORE playing, and they become ineligible for play in the WIC league.
- C.H.A. rules shall apply at all times, with the following exceptions/additions.
- All players must supply their own equipment, or sign it out from the arena equipment counter. Sweaters will be provided by the team manager. Equipment must be returned immediately following the game, so it is available for the succeeding teams.
Full equipment shall include:
- Helmet with full face mask
- Skates (no figure skates)
- Shin guards
- Elbow pads
- Gloves
Players not wearing full equipment (as listed above) will be asked to leave the game until they acquire the missing equipment. If the player returns without the missing equipment, they will be assessed a minor penalty, and not be allowed to play until they supply the missing equipment.
- The home team is responsible for providing a timekeeper. Failure to do so will result in a penalty shot being assessed to the visiting team, before the start of the game. The home team will be indicated on the schedules
- The visiting team shall obtain the game sheet from the bulletin board at the end of the arena. They must complete their teams roster (jersey numbers, names, and student numbers) The visiting manager will then pass this sheet to the home manager. No game will begin until the game sheet has been completed and returned to the officials.
- All players must wear a C.S.A. approved helmet and full facial protector. If a players helmet/face mask is found to be not C.S.A. approved, a minor penalty shall be assessed, and the player will be removed from the game until they acquire a C.S.A. approved helmet/face mask.
- The minimum number of players to start a game without penalty is 5. A team may play with 4 players, but the opposing team shall receive a 1 goal lead to start.
- All players are encouraged to wear mouth guards.
- Ties will not be broken during the regular season. If there is a tie in the standings prior to playoffs, the Chief Officials will look at the win-loss record of these teams. Defaults will be considered worse than a loss, and automatically place a team lower in the standings. If teams are still tied, the point spread differential of the teams involved will be looked at. If still tied, a sudden death playoff game will break the tie (pending ice availability) If still tied, a flip of the coin will determine the final standing of the teams involved.
- League games will consist of 3 fifteen-minute, straight time periods. If a goal differential of less than 3 exists, the final minute of the 3rd period will be stop time.
In the event of the home team failing to provide a timekeeper, a penalty shot shall be assessed to the visiting team at the start of the game. If the 3rd period is to end with stop time, the home team must use a player as timekeeper for the final minute. If the home team fails to provide a timekeeper by this time, a penalty shot shall be awarded to the visiting team, at every subsequent stoppage in play.
- All minor penalties will be 3 minutes, majors will be 7 minutes, and misconducts will be 12 minutes. The time for the penalty will begin once the puck is dropped to resume play (delayed penalties and misconducts excepted). Any player accumulating 9 minutes in penalties (excluding misconducts) well be ejected for the balance of the game.
- Any players involved in a fight will be automatically ejected from the game. Their case will be sent to the Protest & Discipline committee pending further suspension. (See table of penalties and suspensions)
- Officials must submit a written report to the officials coordinator, with regard to any major, misconduct, game misconduct, gross misconduct, or match penalties. This report can be written on the game sheet, or an incident report form, available at the intramural office (201A PEC).
- WIC hockey shall be NON-CONTACT. If the official feels that one or both players could have avoided contact but didn't, they shall be assessed a minor penalty. Players MAY push an opposing player in order to clear the front of the net, as long as no stride is taken, and no sudden impact is made. Players MAY ride a player off, as long as excessive force is not used, and the player is not taken directly into the boards.
- There will be no red line in WIC hockey (i.e. no two line passes will be called). Icing the puck will be called.
- A misrepresentation shall occur when
- A player plays for a team other than her own
- A current-year varsity player, or other player considered ineligible (see intramural regulations) plays for a team
- Player Penalty: ONE game suspension per game played illegally
- Team Penalty: Automatic loss (or default) in league standings
- Unit Penalty: Loss of 1000 (2000) points in the WIC point race.
It is the responsibility of the team to ensure that all of its players are eligible for intramural play.
- Play-off overtime will be one 10 minute overtime period (if ice time is available). This overtime period will be sudden victory. If the game is still tied, each team will take 5 alternating penalty shots. If the game is still tied, the teams will take alternating sudden victory penalty shots.
- The default score in a WIC hockey game will be 1-0.
Touch Football
- Each team requires 7 players; 6 minimum to start play. If a team starts with 5 players, the opposing team shall receive a 3 point advantage. If a team starts with 4 players, the opposing team shall receive a 7 point advantage. No team may start with less than 4 players.
- Games will be played cross-field. The width of the field will extend from the 0 to 45 yard line, with a 10 yard buffer zone between the two fields. The end zones will be 10 yards long.
- The evening supervisor is responsible for getting 12 pylons from the Equipment Service Counter. The game officials will mark the field with these pylons. Managers will sign out game bags for their teams.
- All games will be two 20-minute halves with a five minute halftime.
- If a tie should occur in finals and semi-finals, an additional 10 minutes will be played. This policy will continue until the tie is broken.
- The officials will flip a coin to determine which team will kick, receive, or defend an end. At half time, the teams will switch ends.
- Each half begins with a pinned kick from the 20 yard line. If the kicked ball hits the ground the receiving team is still allowed to pick up the ball and run. Opposing team must allow 2 yards to the running back. If the ball hits one of the receiving players and falls to the ground, the ball is dead. The kicking team cannot receive their own kick. Players on the kicking team must remain behind the ball until it is kicked. If the kick goes into the end zone, then out of bounds, the kicking team receives a point.
- Any player on the field may act as a ball receiver, carrier, or quarterback.
- No player is allowed to obstruct the path of any other player to the ball. This applies on ALL plays, including kickoffs, punts, and converts. The penalty for obstruction is 10 yards. Note: this means that there in NO BLOCKING of any sort.
- All fumbles are dead balls.
- Each team has 3 downs to obtain 10 yards.
- Officials will mark the line of scrimmage and the 10 yard mark with beanbags obtained from the equipment desk.
- There are no timeouts and a team is only allowed 25 seconds to regroup after each down. A 5 yard penalty is given for delaying the game.
- A loss of 5 yards is given for offside.
- A loss of ten yards will be assessed for:
- Pass interference
- Holding/illegal blocking
- Clipping
- Unsportsmanlike conduct
- Unnecessary roughness
- The quarterback has 5 “steamboats” to pass or run, after which she can be “touched.” If she crosses the line of scrimmage before this time, anyone may attempt a touch.
- The “steamboat” counter cannot cross the line of scrimmage until 5 “steamboats” have been counted, unless the quarterback releases the ball prior to this time.
- Backhand lateral passes are only allowed behind the line of scrimmage.
- If a player runs back into her own end zone and cannot get out, she may go down on one knee for a safety touch. When this occurs, two points go to the opposing team, and play resumes on the 20 yard line.
- If a team fails to get the required yards for a first down, they may punt on their third down. Points will be awarded on a punt only when a safety touch occurs. Play will then resume on the 20 yard line.
- A touchdown counts for 6 points, and may be run or passed into the end zone.
- For both touchdowns and converts, the track and grass on the far side of the track are out of bounds.
- After a touchdown, a convert is attempted from the 10 yard line, and can be thrown or run. A completed convert counts for 1 point.
- After the convert attempt, the opposing team receives the ball at their 20 yard line.
- In the event of a tie game during regular season play, each team will be given three downs beginning from the 10 yard line. During playoffs, play will continue until a winner emerges.
- The default score for touch football is 7-0.
Indoor Soccer
- 1. Each team shall field 5 players maximum at a time. A minimum of 4 players must be present to start a match without penalty. A team may start a match with 3 players but will be given a one goal deficit (ie. the other team starts one goal up). If a team does not have 3 members ready to play 10 minutes after the game is scheduled to start, they will default.
- All participants of Indoor Soccer must wear shin guards and running shoes or indoor shoes. No cleats or turf shoes. The team manager is responsible for signing out the equipment (shin guards, ball, pinneys) for their team.
- Substitutions can take place at any time during the match. (Similar to hockey)
- Games shall consist of two 25 minute halves (minimum) separated by a 5 minute break. Game time will be adjusted to fit the one-hour time slot if a match begins late.
- The match will be started with a kick-off at centre of the half-line. All players not participating in the kick-off must remain outside the centre circle. The ball may go in any direction to begin play.
- Walls are NOT considered out of bounds. All appendages (ie. basketball nets), equipment, and other objects, which give an unpredictable bounce when struck by the ball, are considered OUT. The upper limit of the playing field ends at a level corresponding to the top of the yellow gym dividers (just below the rafters) and extends all around the gym. A ball contacting any part of the gym above this level is considered OUT. Any ball kicked out of bounds is returned to play by a free kick awarded to the non-offending team. The kick is to be taken at a point closest to where the infraction occurred.
- Any ball that SETTLES in the bench area is considered OUT. A ball that enters the bench area but immediately bounces back out into play will be allowed to continue its movement. Any ball kicked out of touch will be returned to play by a kick-in awarded to the non-offending team. The kick is to be taken at a point closest to where the infraction occurred.
- The penalty area is defined by the thick yellow semi-circle (3-pt. line). The goalie may play the ball with her hands only if he is within the penalty area. Any ball handling infractions (with the exception of a serious foul offence) are sanctioned by an indirect free kick awarded to the opposing team at the point where the goalie mishandled the ball.
- The goal area is defined by the two white lines located at the base of the key and the portions of the key bounded by those white lines. The nets should be placed so that the goal posts are flush with the white line closest to the wall. There should be no space between the wall and the back of the net. A goal CANNOT be scored if a player is in the goal area interfering with the goalie OR if the goalie, in the referee’s opinion, was in any danger at the time of the goal. Play shall be restarted with a goal kick. The referee may also stop play and award a goal kick if he/she feels that the goalie was in any danger because of tight play in the goal area.
- After picking up the ball, the goalie returns the ball to play with a throw or a drop kick which must be touched be another player from either team OR a wall BEFORE it crosses the half-line. If the goalie drops the ball from his hands to the ground (ie. it can now be played by an opposing team member) and then proceeds to kick it, the half-line rule is waived. Half-line pass infractions are sanctioned by a free kick awarded to the opposing team to be taken on the half-line at the point where it crossed the half-line.
- All free kicks are INDIRECT EXCEPT penalty kicks.
- If a defending player (including the goalie) puts the ball out of play along the wall behind the net ie. out of bounds by hitting the basketball net, a corner kick shall be awarded to the opposing team. The kick is to be taken from the point where the green lines intersect on the side closest to where the ball was put out of bounds.
- Penalty kicks are to be taken from the penalty spot, located at the top of the key.
- On a pass back to the goalie, the goalie may not play the ball with his hands (ie. it must be played with the feet). A pass back infraction is sanctioned by a free kick at the point where the goalie picked up the ball.
- All fouls are to be called and sanctioned in accordance with the Law XII of the FIFA Laws of the Game.
- Players are allowed to place their hands on the walls to avoid injury from impacts. Players MAY NOT use their hands on the wall to push off, hold back an opponent or engage in any other tactics which, in the referee’s opinion, gives that player an unfair advantage.
- A tie shall stand during regular scheduled play. In the event of a tie during the playoffs (EXCLUDING A FINAL), two 5 minute sudden-death overtime halves will be played.
If the game remains tied, five different players from each team will alternate taking penalty kicks. Kickers must be on the court at the time of the whistle ending the half. Should the score remain tied, the teams will alternate taking single penalty kicks until the tie is broken (sudden death).
- The default score for indoor soccer is 1-0.
- All other rules follow the FIFA Laws of the Game.
Outdoor Soccer
- Players may wear turf shoes, removable cleats, running shoes, or moulded cleats, but not metal or aluminum cleats. Referee's will remove any player wearing illegal shoes.
- A team must be on the field, ready to play, with its minimum complement, no later than ten minutes after the scheduled start time of the game. A team arriving late will be penalized with a default.
- A team will consist of eleven players. Teams may start with 7 players and avoid penalty. If a team starts with 6 players, the opposing team shall receive a goal. No team may start with less than 6 players. The completed game card must be given to the referee prior to the commencement of the game.
- Substitutions shall be unrestricted in number and may occur on any dead ball except free kicks (direct/indirect).
- All games will consist of two twenty-five minute halves, with 3 minutes to change ends.
- The games will be played under the International Football Association Board Laws, with a few modifications to comply with Intramural standards.
- Important rules of the game:
- The ball is not considered to have crossed a line, including the goal line for a goal, until the entire ball is over the line. Also, the ball is still in play if it strikes a goal post and rebounds into the field.
- Free kicks are given for infractions of the rules. They may be either direct, for major offenses such as handling the ball, kicking a player, tripping, or illegal charging; or indirect, for minor offenses such as goalkeeper's carrying the ball to far, ungentlemanly conduct, or certain cases of obstruction. In this case, the ball must be touched by another player before a goal can be scored. In both cases, all members of the opposing team must be ten yards from the kick when it is taken, unless the ball is within ten yards of the goal line, in which case they may stand on the goal line.
- Offside, Player B is in an offside position if at the moment his teammate A passes the ball to him, B is ahead of A and does not have at least two opposing players between himself and the goal line (one of the two players may be a goalie).
This rule does not apply in the following cases:
a) The player receives the ball directly from the corner kick, throw in, or a goal kick.
b) The ball is deflected, or last touched by an opponent.
c) Players are in their own half of the field.
- Handling the ball by any player other than the goalkeeper is illegal; nor must a player use his arm or shoulder to stop the ball.
- A charge - shoulder to shoulder contact - is considered legal only when it is made upon a player in possession of the ball. Blocking is not permitted.
- Whenever the ball goes out of play over the sidelines, it is brought back by means
of a throw-in, the ball being delivered by a behind the head position with both hands together.
- Shin guards are mandatory protective equipment of all participants of Intramural Soccer.
- The referee will toss a coin prior to the start of the game; the winning team has the option to kick off, or choose ends. The results are reversed to begin the second half.
- On a pass back to the goalie, the goalie may not play the ball with their hands. Playing the ball with the hands will be considered a “hand ball” and will result in an indirect kick being awarded to the opposing team.
- Ties will stand in regular season play. In playoffs, two five minute overtime periods will be played. If the score remains tied, penalty shots will be taken. Five different players from each team will alternate taking penalty shots. Should the score remain tied, the process is repeated (same players may shoot again) until the tie is broken.
- The default score for soccer is 1-0.
Volleyball
- Players may play for one team only, regardless of the level of play. (ie. players may NOT play in the Rec and Competitive leagues).
- Teams will consist of 6 players maximum on the court at any one time.
- For all levels, the games will be scored rally point (i.e. a point is awarded after every play). The format will be best 2 out of 3 games to 25 points, with the third match rally point to 15. Games will be capped at 25 and 15, so first to 25 points in the first two games wins and first to 15 points in the third game wins. During the third game, the teams switch sides when the first team reaches 8 points. If there is not enough time to complete the match within the allotted time frame, the winner will be decided by total points accumulated in all games.
- The minimum number of players to start a game without penalty is 5. A team may start a game with 4 or 3 players, but will start with a point disadvantage. If a team starts with 4 players, the opposing team will be automatically awarded 1 point at the start of the game (a starting score of 1-0 for the opposing team). If a team starts with 3 players, the opposing team will be awarded 2 points at the start of the game. If a team does not have at least 3 players 5 minutes after the game is scheduled to start, they will default.
- Playoff structure will be at the discretion of the convenor, but usually consists of a best-of-three series, each game going to 25 points (if time permits).
- Game rules will follow the recognized Ontario Volleyball Association Rules (with all its yearly additions).
- Basketball hoops are out of bounds.
- For recreational volleyball, 2 tosses will be allowed at service and servers must rotate after 5 serves. In competitive volleyball, only 1 toss will be allowed at service and the server may serve until their team loses the rally.
- The service zone is a 9 metre wide area behind the end line (the end line excluded). It is laterally limited by two short lines, each 15 cm long, drawn 20 cm behind the end line as an extension of the side lines. Both lines are included in the width of the zone.
Comment: The serving player is exempt from the positional order. The server may be at the left of the players on position 5 or 6. All other players must be in correct order inside the court. The serving player may serve anywhere along the end line, between the two sidelines. The server is not allowed to step on or over the back line in any gym.
- The ball may touch any part of the body.
Comment: The ball may touch the whole body including the feet, regardless if the touch is done in an active or in a passive way. Service must be done as in the past: with one hand or with any other part of the arm.
- The ball must be hit, not caught, thrown, or redirected.
- On the first hit of a team (i.e. playing a ball that had just crossed the net), multiple contacts are legal provided it is deemed one attempt to play the ball. This applies regardless of how the ball crossed the net (eg. service, hit, freeball, etc.) There is no longer a double hit fault on any first hit of a team.
- Contact with the net is a fault except when a player, not attempting to play the ball, accidentally touches the net.
- A centre line fault occurs if a foot completely crosses and touches the floor on the other side of the court. If the foot is still in contact with the centre line, it is not a fault. Any other part of the body contacting the floor crossing or touching the centre line will be deemed as a fault.
- Each team is entitled to 1 timeout per set. However, no timeouts will be allowed during the last 5 minutes of a game in which time is a determining factor. Attempting to call a timeout during this period will result in a delay of game penalty, which is a loss of serve and a point rewarded to the opposing team.
Squash Tourney
- Depending on the numbers of participants, the setup of the tournament will be up to the discretion of the Chief Official. It is suggested that with less than 16 participants, a consolation tournament be used but with more than 16, a single elimination tournament be used.
- Participants must wear eye guards which are available at the Equipment Service Counter upon presentation of your student card. Failure to wear eye guards will constitute a default.
- Matches will consist of the best 2 of 3 games, each game to 9 points.
- Games should be played on the American courts, using a yellow dot ball.
- All other rules will follow those of the International Squash Federation
Badminton Tourney
- Depending on the number of participants, the set up of the tourney will be up to the discretion of the Chief Official. It is suggested that with less than 16 pairs, a consolation tourney be used but with more than 16, a single elimination tourney be used.
- a) Singles matches will consist of best 2 of 3 games, each game played to 11 points.
b) Doubles matches will consist of best 2 of 3 games, each game played to 15 points.
- All other rules will follow those of the Canadian Badminton Association.
Volleyball Tourney
- Players may play for one team only, regardless of the level of play. (ie. players may NOT play in the Rec and Competitive leagues).
- Teams will consist of 6 players maximum on the court at any one time.
- For all levels, the games will be scored rally point (i.e. a point is awarded after every play). The format will be best 2 out of 3 games to 25 points, with the third match rally point to 15. Games will be capped at 25 and 15, so first to 25 points in the first two games wins and first to 15 points in the third game wins. During the third game, the teams switch sides when the first team reaches 8 points. If there is not enough time to complete the match within the allotted time frame, the winner will be decided by total points accumulated in all games.
- The minimum number of players to start a game without penalty is 5. A team may start a game with 4 or 3 players, but will start with a point disadvantage. If a team starts with 4 players, the opposing team will be automatically awarded 1 point at the start of the game (a starting score of 1-0 for the opposing team). If a team starts with 3 players, the opposing team will be awarded 2 points at the start of the game. If a team does not have at least 3 players 5 minutes after the game is scheduled to start, they will default.
- Playoff structure will be at the discretion of the convenor, but usually consists of a best-of-three series, each game going to 25 points (if time permits).
- Game rules will follow the recognized Ontario Volleyball Association Rules (with all its yearly additions).
- Basketball hoops are out of bounds.
- For recreational volleyball, 2 tosses will be allowed at service and servers must rotate after 5 serves. In competitive volleyball, only 1 toss will be allowed at service and the server may serve until their team loses the rally.
- The service zone is a 9 metre wide area behind the end line (the end line excluded). It is laterally limited by two short lines, each 15 cm long, drawn 20 cm behind the end line as an extension of the side lines. Both lines are included in the width of the zone.
Comment: The serving player is exempt from the positional order. The server may be at the left of the players on position 5 or 6. All other players must be in correct order inside the court. The serving player may serve anywhere along the end line, between the two sidelines. The server is not allowed to step on or over the back line in any gym.
- The ball may touch any part of the body.
Comment: The ball may touch the whole body including the feet, regardless if the touch is done in an active or in a passive way. Service must be done as in the past: with one hand or with any other part of the arm.
- The ball must be hit, not caught, thrown, or redirected.
- On the first hit of a team (i.e. playing a ball that had just crossed the net), multiple contacts are legal provided it is deemed one attempt to play the ball. This applies regardless of how the ball crossed the net (eg. service, hit, freeball, etc.) There is no longer a double hit fault on any first hit of a team.
- Contact with the net is a fault except when a player, not attempting to play the ball, accidentally touches the net.
- A centre line fault occurs if a foot completely crosses and touches the floor on the other side of the court. If the foot is still in contact with the centre line, it is not a fault. Any other part of the body contacting the floor crossing or touching the centre line will be deemed as a fault.
- Each team is entitled to 1 timeout per set. However, no timeouts will be allowed during the last 5 minutes of a game in which time is a determining factor. Attempting to call a timeout during this period will result in a delay of game penalty, which is a loss of serve and a point rewarded to the opposing team.
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