BEWIC Sports & Rules
The following are BEWIC sports for the 2003-04 academic year.
Click on a sport above to read the rules for that sport
Curling
- Entries must be submitted to the Intramural Office by the designated deadline.
- The entry fee (determined based on the cost of facility rental) must be paid no later than 3 working days following the manager’s meeting.
- All teams entered must send a representative to the managers meeting or they will be removed from the bonspiel draw. An attempt will be made to include all entries in the bonspiel however if the numbers are too great to be accommodated, a lottery will take place to fill the spots.
- The bonspiel will be held at the Kingston Curling Club on Clergy Street. Curlers must abide by all club regulations. In particular, footwear must be clean.
- Teams may use an unlimited number of curlers provided that not more than four are used in any end. A team may play with three members but the skip may only throw two rocks.
- Games will consist of 6 ends to be played in a 2 hour time slot. If more than 15 minutes is left at the completion of 6 ends and the score is tied, teams must play one more complete end. If the score at the completion of the 6th end is tied and there is not enough time left for another end or if the score is still tied after the 7th, the game will e decided by a shootout. The team with the ‘hammer’ has the option to shoot first or second. One player from each team throws one stone and the closest draw to the button wins. (It must be a draw shot, not a takeout. The first teams’ shot should be measured and removed before the second team shoots.)
- Game rules:
- The winner of the toss has the option of either playing the first or second stone of the first end, after which the winner of the preceding end will lead.
- No player shall sweep an opponents' stone between the tee lines, although the stone may be swept by the delivering team. Only one player, either the skip or vice-skip may sweep behind the tee line, giving the players of the delivering side first chance to sweep their own stone.
- A team scores one point for each stone that is nearer the tee than any stone of the opposing team.
- In all other cases, O.C.A. rules will govern play.
- Both managers must sign the scorecard and the skip or manager of the winning team must put the completed scorecard in the IN BOX at the Intramural Office. Due to the late nature of curling games, the manager may have to bring the scorecard in the following day if the PEC is closed (it closes at 11:30 pm on weekdays).
- A defaulted game will be scored as 5-0.
- In respecting the RKCC which allows Queen’s Intramurals to use their facility, only clean gym shoes or curling shoes are allowed on the ice surface. Please use the shoe cleaning maching before stepping onto the ice. Brooms are available free of charge at the curling club however players should bring their own sliders if needed. Players must not ‘spear’ the ice with the butt-end of their sticks, let hard thrown rocks hit the hacks or ends of the sheet, throw two rocks at each other, or engage in any other negligent behaviour. Failure to comply with these rules will result in a tem being automatically ejected from the league and the team may be liable for any damages which occur as a result of their negligence.
Innertube Water Polo
- Two games will be played at the same time in the pool. Games will be 30 minutes in length, with two 15-minute halves. A team may start with 3 players (2 & 1), but the opposing team shall receive a 2-0 lead to start.
- Five players will be permitted in the water at a time. Each team must have two males and two females playing out. The goalie position must be shared by a male and female player, who each play half the game. The switch will take place at the halfway point of the game. Goalie substitutions are allowed.
- Caps are to be provided by the manager, and must be signed out with a managers card from the equipment desk. Failure to wear caps will result in a technical foul against the manager and a penalty shot will be awarded at the start of the game.
- Each half will begin with the teams lined up along the ends. The referee will start play by whistling and dropping the ball in the water at the halfway point and close to the side of the pool. The teams move towards centre for possession.
- Players may use one or two hands to catch and pass.
- Shots on net must be two-handed throws. The shooter=s inner tube must be entirely behind the two metre shooting line, which is measured from the goal mouth, for the goal to count. A goal shall not count if the shooter falls out of his/her tube after shooting. If the goalie leaves his or her inner tube in the act of stopping a shot on net, the opponents will be awarded a penalty shot.
- Players must remain sitting in the inner tube at all times. A player may not handle the ball if they fall out of the inner tube.
- Players may not stand or walk on bottom.
- A 2-meter shooting line will be utilized. Once inside this area the ball must be passed back out before a shot can be taken.
- Substitutions may occur while play is ongoing as long as the correct ratio of males and females is maintained.
- A goal is considered good only after it completely crosses the goal line. After a goal has been scored the opposite team will gain possession of the ball at the centre of the pool and must pass it backwards to initiate play. Teams must wait for the referee=s whistle before starting play. The scoring team must return to their half of the pool.
- The goalie must stay behind the halfway marker and may not pass the ball beyond the halfway marker of the playing area. If the goalie throws past half, the ball will be brought back to their half of the pool and a free throw awarded to the opposing team.
- In the interest of safety it is requested that all players cut their finger and toe nails to prevent unnecessary injuries. All jewelry and watches must be removed as well.
- Players may not hold onto or pull opponent’s tubes.
- Penalties
Minor Infractions:
- splashing
- accidental contact
- pushing off walls or opponents’ tubes
- walking or standing on bottom
- poor sportsmanship
- holding tubes
- rough play
- delay of game
At the referee’s discretion, these fouls will result in: 1. A warning, 2. A loss of possession and/or a free pass. Opponents may not block the free pass or must give passer 2-meters of room.
Major Infractions:
- intentional splashing
- intentional fouling
- dunking tubes
- excessive or repeated rough play
- excessive or repeated poor sportsmanship
- fouling in the act of a shot
If a player has a clear shot on the net and is fouled, a penalty shot will be awarded.
A player assessed a kick out penalty shall immediately move to the corner on his or her side of the pool. The penalized player may not take part in or interfere in the play of the game. If that player’s team is in possession of the ball they shall lose possession immediately. The player must remain in the pool and may not be substituted or leave the corner until waved out by the referee. The length of the penalty is at the referee’s discretion but will not normally continue past 30 seconds or after a goal has been scored.
- Only the goaltender may stop shots within the 2m line. A penalty shot for goaltending will be assessed to any player, other than the goaltender, intentionally within the 2-meter line, who stops a shot.
- Penalty shots shall be taken as follows:
The shooter shall sit on the three-metre line. The referee shall say “Goalie Ready”. If the answer is “Yes”, the referee shall then say “Ball-Up”, upon which the shooter shall raise the ball into a shooting position and hold the ball steady. At the sound of the referee’s whistle, the shooter must immediately shoot the ball. No attempted fakes on the gaolie are allowed during a penalty shot. All other players will be behind the five-metre line during the act of a penalty shot.
- Ties in regular season shall stand. In playoffs, each team will be granted four shots, two by two different males and two by two different females, in penalty shot style. Shots will be taken from the 2-metre line. If the score remains tied, 2 shots per team (1 male, 1 female) will be taken until the tie is broken. No attempted fakes on the goalie are permitted.
- If one team is not advancing the ball (ie protecting a lead), the referee may stop play and warn the team. From this time, if they fail to attack, the other team is awarded possession.
- “Swim-offs” shall not be used to determine possession of the ball in “jump-ball” situations. Possession shall go to the last team to have clear possession of the ball.
Indoor Soccer
- 1. Each team shall field 5 players maximum at a time. A minimum of 4 players must be present to start a match without penalty. A team may start a match with 3 players but will be given a one goal deficit (ie. the other team starts one goal up). If a team does not have 3 members ready to play 10 minutes after the game is scheduled to start, they will default.
- All participants of Indoor Soccer must wear shin guards and running shoes or indoor shoes. No cleats or turf shoes. The team manager is responsible for signing out the equipment (shin guards, ball, pinneys) for their team.
- Substitutions can take place at any time during the match. (Similar to hockey)
- Games shall consist of two 25 minute halves (minimum) separated by a 5 minute break. Game time will be adjusted to fit the one-hour time slot if a match begins late.
- The match will be started with a kick-off at centre of the half-line. All players not participating in the kick-off must remain outside the centre circle. The ball may go in any direction to begin play.
- Walls are NOT considered out of bounds. All appendages (ie. basketball nets), equipment, and other objects, which give an unpredictable bounce when struck by the ball, are considered OUT. The upper limit of the playing field ends at a level corresponding to the top of the yellow gym dividers (just below the rafters) and extends all around the gym. A ball contacting any part of the gym above this level is considered OUT. Any ball kicked out of bounds is returned to play by a free kick awarded to the non-offending team. The kick is to be taken at a point closest to where the infraction occurred.
- Any ball that SETTLES in the bench area is considered OUT. A ball that enters the bench area but immediately bounces back out into play will be allowed to continue its movement. Any ball kicked out of touch will be returned to play by a kick-in awarded to the non-offending team. The kick is to be taken at a point closest to where the infraction occurred.
- The penalty area is defined by the thick yellow semi-circle (3-pt. line). The goalie may play the ball with her hands only if he is within the penalty area. Any ball handling infractions (with the exception of a serious foul offence) are sanctioned by an indirect free kick awarded to the opposing team at the point where the goalie mishandled the ball.
- The goal area is defined by the two white lines located at the base of the key and the portions of the key bounded by those white lines. The nets should be placed so that the goal posts are flush with the white line closest to the wall. There should be no space between the wall and the back of the net. A goal CANNOT be scored if a player is in the goal area interfering with the goalie OR if the goalie, in the referee’s opinion, was in any danger at the time of the goal. Play shall be restarted with a goal kick. The referee may also stop play and award a goal kick if he/she feels that the goalie was in any danger because of tight play in the goal area.
- After picking up the ball, the goalie returns the ball to play with a throw or a drop kick which must be touched be another player from either team OR a wall BEFORE it crosses the half-line. If the goalie drops the ball from his hands to the ground (ie. it can now be played by an opposing team member) and then proceeds to kick it, the half-line rule is waived. Half-line pass infractions are sanctioned by a free kick awarded to the opposing team to be taken on the half-line at the point where it crossed the half-line.
- All free kicks are INDIRECT EXCEPT penalty kicks.
- If a defending player (including the goalie) puts the ball out of play along the wall behind the net ie. out of bounds by hitting the basketball net, a corner kick shall be awarded to the opposing team. The kick is to be taken from the point where the green lines intersect on the side closest to where the ball was put out of bounds.
- Penalty kicks are to be taken from the penalty spot, located at the top of the key.
- On a pass back to the goalie, the goalie may not play the ball with his hands (ie. it must be played with the feet). A pass back infraction is sanctioned by a free kick at the point where the goalie picked up the ball.
- All fouls are to be called and sanctioned in accordance with the Law XII of the FIFA Laws of the Game.
- Players are allowed to place their hands on the walls to avoid injury from impacts. Players MAY NOT use their hands on the wall to push off, hold back an opponent or engage in any other tactics which, in the referee’s opinion, gives that player an unfair advantage.
- A tie shall stand during regular scheduled play. In the event of a tie during the playoffs (EXCLUDING A FINAL), two 5 minute sudden-death overtime halves will be played.
If the game remains tied, five different players from each team will alternate taking penalty kicks. Kickers must be on the court at the time of the whistle ending the half. Should the score remain tied, the teams will alternate taking single penalty kicks until the tie is broken (sudden death).
- The default score for indoor soccer is 1-0.
- All other rules follow the FIFA Laws of the Game.
Outdoor Soccer
- Players may wear turf shoes, removable cleats, running shoes, or moulded cleats, but not metal or aluminum cleats. Referee's will remove any player wearing illegal shoes.
- A team must be on the field, ready to play, with its minimum complement, no later than ten minutes after the scheduled start time of the game. A team arriving late will be penalized with a default.
- A team will consist of eleven players. Teams may start with 7 players and avoid penalty. If a team starts with 6 players, the opposing team shall receive a goal. No team may start with less than 6 players. The completed game card must be given to the referee prior to the commencement of the game.
- Substitutions shall be unrestricted in number and may occur on any dead ball except free kicks (direct/indirect).
- All games will consist of two twenty-five minute halves, with 3 minutes to change ends.
- The games will be played under the International Football Association Board Laws, with a few modifications to comply with Intramural standards.
- Important rules of the game:
- The ball is not considered to have crossed a line, including the goal line for a goal, until the entire ball is over the line. Also, the ball is still in play if it strikes a goal post and rebounds into the field.
- Free kicks are given for infractions of the rules. They may be either direct, for major offenses such as handling the ball, kicking a player, tripping, or illegal charging; or indirect, for minor offenses such as goalkeeper's carrying the ball to far, ungentlemanly conduct, or certain cases of obstruction. In this case, the ball must be touched by another player before a goal can be scored. In both cases, all members of the opposing team must be ten yards from the kick when it is taken, unless the ball is within ten yards of the goal line, in which case they may stand on the goal line.
- Offside, Player B is in an offside position if at the moment his teammate A passes the ball to him, B is ahead of A and does not have at least two opposing players between himself and the goal line (one of the two players may be a goalie).
This rule does not apply in the following cases:
a) The player receives the ball directly from the corner kick, throw in, or a goal kick.
b) The ball is deflected, or last touched by an opponent.
c) Players are in their own half of the field.
- Handling the ball by any player other than the goalkeeper is illegal; nor must a player use his arm or shoulder to stop the ball.
- A charge - shoulder to shoulder contact - is considered legal only when it is made upon a player in possession of the ball. Blocking is not permitted.
- Whenever the ball goes out of play over the sidelines, it is brought back by means
of a throw-in, the ball being delivered by a behind the head position with both hands together.
- Shin guards are mandatory protective equipment of all participants of Intramural Soccer.
- The referee will toss a coin prior to the start of the game; the winning team has the option to kick off, or choose ends. The results are reversed to begin the second half.
- On a pass back to the goalie, the goalie may not play the ball with their hands. Playing the ball with the hands will be considered a “hand ball” and will result in an indirect kick being awarded to the opposing team.
- Ties will stand in regular season play. In playoffs, two five minute overtime periods will be played. If the score remains tied, penalty shots will be taken. Five different players from each team will alternate taking penalty shots. Should the score remain tied, the process is repeated (same players may shoot again) until the tie is broken.
- The default score for soccer is 1-0.
Volleyball
- All BEWIC volleyball leagues shall use the rally point scoring system. The match will be a best 2 out of 3, with the first two games to 25, and the 3rd to 15. Games are capped at 25 and 15 respectively.
- Players may play for ONE team only, regardless of the level of play. (ie. players may not play in more than one league per season.)
- Teams will consist of 6 players maximum on the court at any one time. This must include 3 females and 3 males on the court at all times (see exception for the elite league below). The difference in males and females on the court cannot be greater than 1. Teams may start with 4 players (2 & 2), but the opposing team will receive 1 point in each game. If a team starts with 3 players (2&1), the opposing team will receive 2 points in each game. A team shall default if they do not have 3 players (2&1) 10 minutes after the scheduled start time.
NEW: Elite league, the ration is 5:1 a team must have at least 1 female or one male on the court at all times.
- For Rec, Comp, and Super Comp, the net shall be set to women’s height.
NEW: Elite league, the net shall be set to men’s height.
- For Rec, Comp, and Super Comp, males may spike the ball, but only if the spike jump begins from behind the 3-metre attack line. They may travel past this line in the air, as long as they take off behind it. Tips must travel up before travelling down (ie. arms must remain vertical.)
NEW: Elite league, regular volleyball rules shall apply, with full hitting privileges to all players.
- For Rec, Comp, and Super Comp, males may block but the ball must be contacted on their side of the net, and the ball must not be pushed down forcibly into the opponents court (ie. arms must remain vertical.)
NEW: Regular blocking rules shall apply in the Elite league.
- In recreational volleyball, rotation after 5 serves by any one player will be enforced. All other volleyball leagues will have unlimited individual serves.
- Basketball hoops are out of bounds.
- In Bartlett Gym, on the west side, servers are allowed one step onto the court.
- The service zone is a 9 metre wide area behind the end line (the end line excluded). It is laterally limited by two short lines, each 15 cm long, drawn 20 cm behind the end line as an extension of the side lines. Both lines are included in the width of the zone.
Comment: The serving player is exempt from the positional order. The server may be at the left of the players on position 5 or 6. All the other players must be in correct order inside the court. The serving player may serve anywhere along the end line, between the two sidelines.
- The ball may touch any part of the body.
Comment: the ball may touch the whole body including the feet, regardless if the touch is done in an active or in a passive way.
Service must be done as in the past: with one hand or with any other part of the arm.
- The ball must be hit, not caught or thrown.
Comment: Balls judged up to now as hold balls are still to be considered as a fault, with the exception of balls played in all kinds of defence action. A double contact is still a fault, except in the case of the rule (which follows) and in the case where the player plays the ball in a difficult position, where the referee now should judge the contact of the ball in a less strong way.
- At the first hit of a team, the ball may touch various parts of the body consecutively, providing that it occurs during one action.
Comment: There is no longer a double hit fault on any first hit of a team. Volleying the serve is legal in intramurals, however players are reminded held ball faults will still apply.
- Contact with the net is a fault, except when a player, not attempting to play the ball, accidentally touches the net.
- Each team is entitled to 1 timeout per set. However, no timeouts will be allowed during the last 5 minutes of a game in which time is a determining factor. Attempting to call a timeout during this period will result in a delay of game penalty.
- The rules of the Ontario Volleyball Association will otherwise govern play.
Badminton Tourney
- Depending on the number of participants, the setup of the tournament will be up to the discretion of the Chief Official. It is suggested that with less than 16 pairs, a consolation tournament be used but with more than 16, a single elimination tournament be used. Participants enter as a team.
- The tournament will be run as a one day event with the gym facilities pre-booked.
- The onus is on both participants to be on time to play each match.
- After the game, both teams will mark the score and sign the tournament scoresheet.
- Those who fail to contact the convenor regarding problems in contacting their opponents will default. If both teams fail to contact the convenor, a double-default will occur.
- A match will consist of best 2 of 3 games, each game played to 15 points.
- All other rules will follow those of the Canadian badminton Association.
Tennis Tourney
- Depending on the number of participants, the set up of the tournament will be up to the discretion of the Chief Official. It is suggested that with less than 16 pairs, a consolation tournament be used but with more than 16, a single elimination tournament be used.
- Courts will be pre-booked and the tournament will be run in a one or two day format.
- The onus is on both participants/teams to be time to play the match.
- After the game, both teams will mark the score and sign the tournament scoresheet.
- All matches will consist of one 8 game pro set except for semi-finals and finals which will be 2 out of 3 sets. In order to win a pro set match, a team must win 8 games and can win by a margin of one (eg. 8-7).
- Teams must supply their own tennis balls and racquets.
- All other rules will follow those of the Canadian Tennis Association.
BEWIC Sports Days
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